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CENTURION CHARACTER SHEET |
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VAL |
ATTRIBUTE |
COST |
(COST) POWERS AND ABILITIES |
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25 26 20 13 13 11 23 12 18 11 06 08 40 36 |
STR DEX CON BODY INT EGO PRE COM PD ED SPD REC END STUN |
15 48 20 06 03 02 13 01 13 07 24 00 00 00 |
(24) 50% PD / ED Resistant Damage Reduction from magic, always on and affects helpful magic as well as harmful (reducing all magical effects) (09) Enhanced Vision: Infrared, Telescopic x 10, Ultraviolet (IIF - cybernetic left eye) (06) 9" Gliding (OIF - retractable glider wings) (15) 8d6 Physical EB, 2 recoverable charges, reduced by range, affects desolids (OAF - aerodynamic, high-tech, alloy throwing discs) (20) Missile Deflection: all ranged attacks, +5 to rolls (OIF - gauntlets) (25) Karate package
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(COST) SKILLS AND KNOWLEDGE |
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(06) +2 CSL with Karate package (04) WF: Uncommon Melee and Small Arms groups (06) TF: Small Ground Vehicles, Boats, Scuba, Parachuting, Air Vehicles (02) PS: Soldier (Officer) (06) Interrogation, Persuasion (both at 14 or less) (09) Concealment, Paramedic, Tactics (all at 12 or less) (09) Acrobatics, Combat Piloting, Stealth (all at 14 or less) (03) Shadowing (11 or less) (04) Contacts: Pentagon Official and NSC Official (11 or less)
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9 - Offensive Combat Value 9 - Defensive Combat Value4 - Ego Combat Value |
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CHA Roll = 9+CHA/5 · 14 Strength Roll· 14 Dexterity Roll· 12 Intelligence Roll· 11 Ego Roll· 12 Perception Roll |
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MOVEMENT RATE: · 06" Running· 02" Swimming· 09" Gliding· Phases: 2, 4, 6, 8, 10, 12 |
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(152) Characteristics + (148) Powers/Skills/Perks = 300 Total Points |
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DISADVANTAGES: ( 200 total points) · (15) Secret Identity: Uses Pentagon created identity of Major Galen Knight or Centurion· (15) Hunted: The Hexagon (MP, harsh, 8 or less)· (10) Hunted: Nightbane (AP, harsh, 8 or less)· (15) Hunted: The Cabal (MP, harsh, 8 or less)· (05) Watched: Pentagon superiors (LP, NCI, mild, 14 or less)· (05) Watched: NSC officials (LP, NCI, mild, 14 or less)· (15) Reputation: Dark knight and scourge of evil-doers (14 or less)· (10) Vulnerability: 1.5 x STUN from toxins· (05) DNPC: Darkraven (AP, occasionally - feels he has to protect Darkraven from serious injury)· (10) Psychological Limitation: Sees himself as protector of the nation (common, moderate)· (20) Psychological Limitation: Fearless, will risk himself without second thought (very common, strong)· (20) Psychological Limitation: The job is his life (very common, strong)· (50) Experience Points Earned· (05) Quirks: Avid American football fan; is a history buff; dislikes breaking his word; believes wholly in the military as being a focal point of the American ideal; hates the fact that most video games are all violence without providing any of the philosophy associated with a "martial lifestyle." |
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IMPORTANT NPC'S ·