GURPS Sniper Rifles (TL 7)
Version 1.1
This is a selection of high-precision rifles for special
operations played with GURPS,
like the DarkEagle
campaign.
Some weapon descriptions have codes (e.g. [h,
l,
n,
s,
f])
indicating possible modifications/accessories. A code in round brackets
(e.g. (s)) indicates that the weapon is already
fitted with that extra. Click on the codes to go to the modifications/accessories
page.
A "+" or "-" after Type of damage means a caliber-based
wounding modifier (p. HT7), applies to the remaining damage after subtracting
DR: "-" means halve damage; "+" means multiply by 1.5; "++" means double
remaining damage. Damage for 10mm+ (.40+) caliber pistol bullets that penetrate
is multiplied by 1.5 (see p. B209).
Use the Guns [Rifle] skill with sniper rifles.
Sniper Rifle Weapon Tables (TL 7)
| Weapon |
Malf |
Type |
Damage |
SS |
Acc |
1/2D |
Max |
Wt. |
RoF |
Shots |
ST |
Rcl |
Cost |
LC |
Holdout |
| "CIA-Rifle" |
Crit. |
Cr.+ |
4d-1 |
15 |
12+2 |
470 |
3,100 |
14 |
1 |
10+1 |
9 |
-1 |
$30,000 |
1 |
No |
.45 ACP (11.43×23mm) [(h),(l),
(n),
(s)]
Note: This is a long barreled, silenced, semiautomatic, pistol-caliber
rifle of very fine quality, fitted with an infrared laser-sight
and an infrared night sight. It is normally fired with the silencer; without
the silencer DAM would be 5d. The silencer can be mounted (and removed)
in 3 seconds (-8 to hear shoots, -10 to recognize if unfamiliar with).
If possible, it is fired from a tripod, further increasing accuracy (Acc)
by +2.
The usual ammunition for this weapon is Hollow Point, giving +1 to
DR of any target, and doubling the DR of anything hit, but also multiplying
all damage that penetrates by 1.5 (in addition to the bullet size modifier).
This weapon is built on the specifications of the CIA for an optimized
silenced assassination rifle. The name is generic as nobody will ever admit
having built, issued, or used this weapon. It comes in a special suitcase,
broken down into several easy to reassemble components, together with an
optional daylight telescopic sight, a light tripod, two spare magazines,
a cleaning kit, an observation binocular, and a thermite self-destruction
anti-theft system. The complete suitcase weighs 26 lbs.
Owners of GURPS
Special Ops will recognize a certain resemblance with the WW2 De
Lisle Carbine. The CIA-Rifle puts the old concept to a contemporary extreme.
In recent years several russian designs came more or less close to the
"CIA-Rifle" concept, notably the AS "Val", the VSK-94 and the VSS "Vintorez".
| Weapon |
Malf |
Type |
Damage |
SS |
Acc |
1/2D |
Max |
Wt. |
RoF |
Shots |
ST |
Rcl |
Cost |
LC |
Holdout |
| HK PSG1 |
Crit |
Cr. |
7d |
15 |
12+2 |
930 |
4,600 |
16 |
3~ |
20+1 |
12 |
-2 |
$4,500 |
1 |
-5 |
7.62x51mm [(h),
l,
n,
s]
 |
The good old PSG1, predecessor of the MSG 90 (see below). |
| Weapon |
Malf |
Type |
Damage |
SS |
Acc |
1/2D |
Max |
Wt. |
RoF |
Shots |
ST |
Rcl |
Cost |
LC |
Holdout |
| MSG 90 |
Ver. |
Cr. |
8d |
15 |
14+2 |
930 |
4,600 |
16 |
3~ |
20+1 |
12 |
-2 |
$6,000 |
1 |
-5 |
7.62×51mm [(h),
l,
n,
s]
 |
The MSG 90 is the advanced successor of the PSG1. |
| Weapon |
Malf |
Type |
Damage |
SS |
Acc |
1/2D |
Max |
Wt. |
RoF |
Shots |
ST |
Rcl |
Cost |
LC |
Holdout |
| M40A1 |
Crit. |
Cr. |
7d |
15 |
11+4 |
1,200 |
4,700 |
14.7 |
1/2 |
5+1 |
12 |
-2 |
$5,000 |
1 |
-5 |
7.62×51mm [(h),
l,
n,
s]
 |
The sniper rifle of the U.S. Marine Corps is the military version of
the Remington Model 700 BDL Heavy Barrel Varmint rifle. It is one of the
most accurate rifles existing. With a special telescopic sight the Acc
can be raised to 17, but this scope is very fragile and not suitable for
military use (+4 lbs., +$1,200, Holdout No). |
| Weapon |
Malf |
Type |
Damage |
SS |
Acc |
1/2D |
Max |
Wt. |
RoF |
Shots |
ST |
Rcl |
Cost |
LC |
Holdout |
| Windrunner |
Crit. |
Cr.+ |
13d |
20 |
15+2 |
3,000 |
9,000 |
29 |
2~ |
5+1 |
13 |
-3 |
$7,500 |
1 |
No |
.50BMG (12.7×99mm) [h,
l,
n,
s]
 |
This rifle by First Defense International is the first .50 cal breakdown
tactical sniper rifle. It is compact and discreet for transportation in
specially designed waterproof and floating O 'Ring sealed carry cases approximately
30"×15". Assembling or breakdown takes 15 seconds, reduced to 10
seconds on a successful rifle-4 skill roll, much longer if unfamiliar with
the weapon. |
Copyright © 1999 by Christoph
Sticherling. GURPS
is copyright © of Steve Jackson Games.
Thanks to Christoph Sticherling for allowing me to post his page on my page.