OICW (TL 7/8)

The Alliant Objective Individual Combat Weapon for GURPS

Version 1.21


Introduction

The OICW is the U.S. infantry combat weapon of tomorrow. It is scheduled to go into service in 2006. The weapon part of the system is made by Heckler and Koch (HK).
OICW - Alliant Objective Individual Combat Weapon
The OICW is a combination weapon system of a 5.56mm rifle and a 20mm grenade launcher. It has a single trigger for both barrels, ambidextrous switches and is built as lightweight as possible. The rifle part may be detached from the grenade launcher and used as a stand-alone weapon. It functions very similar to other modern assault rifles because it is a variant of the new HK G36.
OICW stripped into system comonents

The OICW Sight

The most innovative part of the OICW system is the sight ($6,720; 1 lb.). It is a telescopic video sight employing uncooled IR sensor technology for full thermal imaging night vision capability. Also it features a laser sight and laser range finder, a targeting computer (called fire control system, FCS) and a weapon interface. All these features are only useable for aimed fire.

Using a laser range finder, the FCS pinpoints the precise target range at which the grenade launcher round will burst and relays this information to the 20mm ammunition fuzing system. The launcher sets the fuse on the grenade for an airburst detonation at the exact range - e.g. right over trenches or just inside buildings. The FCS also detects moving targets within the field of view, outlines them and provides aiming points.

The sight can connect via the weapon interface to a helmet-mounted display, allowing the soldier to engage while keeping head & body behind cover, using his rifle like a periscope in dangerous situations and even to use aimed fire over trenches or around corners without risking exposure. (Note that this is not the same as a HUD Sight in GURPS.)

The effects for GURPS are:

All these modifiers are cumulative and are not included in the statistics below. They should be used if applicable.
OICW 20mmm Grenade Launcher Ammunition

The Ammunition

Standard 5.56mm kinetic energy ammunition is used for the rifle in the first years. Later caseless and combustible-cased ammunition may be introduced. 

There are three different types of 20mm grenade launcher ammunition: Bursting munition (HE, black round), High Explosive (HEC, yellow/red round), and Target Practice (blue round). Cost is $25 per bullet. This may drop to about $10 over the years. The high cost comes from the complex high-tech fuzing system (TL8). 

The effective burst radius is about 2 yards, intended to make a near miss good, and no more. Effective fragmentation radius is 5 yards in GURPS. Use the scatter rules (p. B119; advanced version p. VE176) for near misses. Note that contact damage is doubled for concussion and fragmentation damage, and that fragmentation damage is cutting damage (Damage Mod. ´1.5 behind DR). Fragments from the bursting munition will defeat PASGT armor (PD2, DR5).


OICW 5.56mm Rifle

Use the Guns [Rifle] (for single shots) or Guns [Light Automatic] (for bursts) skills with assault rifles.
 
Weapon Malf Type Damage SS Acc 1/2D Max Wt. RoF Shots ST Rcl Cost LC  Holdout
separated
(only pistol grip)
Ver. Cr. 4d 10 6 300 2,200 3.44 12* 30 11 -2 440 1 -1
combined with GL
(standard OICW)
Ver.  Cr.  4d  14 9 300  2,200 13.5  12*  30 10 -1 8,000 0 -5
separated and with
shoulder stock
Ver.  Cr. 4d 12 9  300 2,200 3.92  12* 30 8 -1 +90 1 -2
Notes: The weapon may fire single shots, 2-round bursts (firing 2 rounds for each pull on the trigger) or full automatic. It can be separated from the grenade launcher and used standalone with an optional shoulder stock. An optional twin drum high capacity magazine holds 100 rounds, costs $80, weighs 5 lbs. (loaded) and worsens Holdout by one level.

GURPS Vehicles 2nd Ed. gun design characteristics: 5.56mm caliber rifle, 10' barrel (medium length), light automatic with pistol grip and detachable shoulder stock. WPS 0.027; VPS 0.00018; CPS $0.054.


OICW 20mm Grenade Launcher

Use the Guns [Grenade Launcher] skill with all grenade launchers.
 
Weapon Malf Type Damage SS Acc 1/2D Max Wt. RoF Shots ST Rcl Cost LC  Holdout
OICW GL Crit. Spcl. Spcl. 11 8 280 2,300 13.5 1 6 10 -2 840 0 -5
Notes: Accuracy is useable up to 1,200 yards (not limited by 1/2D). Weapon cannot be fired alone, so the weight of the 5.56mm rifle was included in calculations for SS, Acc, Wt., Rcl., ST and Holdout. Holdout for detached grenade launcher module alone is -2.

20mm OICW Ammunition
HE: 1d+2 [2d] explosive. WPS 0.2; VPS 0.002; (theoretical) CPS $1.2
HEC: 2d explosive. WPS 0.2; VPS 0.002; (theoretical) CPS $1.2

GURPS Vehicles 2nd Ed. gun design characteristics: 20mm grenade launcher, 18' barrel (short length), low powered slow autoloader with shoulder stock, recoil reduction (p. UTT62) and bullpup design. LWt. alone is 9.03. 


Soldier with OICW

GURPS Design Notes

The GURPS statistics are very close to the data that has been published so far about the OICW and they conform to the GURPS rules for weapon design in GURPS Vehicles, 2nd Ed. The optional GURPS rule "Variable Weight" has been used. Two components of the design are TL8, the infrared sight and the grenade launcher ammunition. First we are very close to TL8 and second the rules for these TL8 items and the data about the real thing match perfectly. For a broad range of TL8 20mm grenade ammunition see GURPS Ultra-Tech 2, page 67, under Mini-Grenades.



Copyright © 1999 by Christoph Sticherling. GURPS  is copyright © of Steve Jackson Games.
Thanks to Christoph Sticherling for allowing me to post his page on my page.