GURPS Assault Rifles (TL 7)

Version 2.16

The assault rifle is often the workhorse of combat troops. Many more assault rifles are in GURPS High-Tech.

Some weapon descriptions have codes (e.g. [h, l, n, s, f]) indicating possible modifications/accessories. A code in round brackets (e.g. (s)) indicates that the weapon is already fitted with that extra. Click on the codes to go to the modifications/accessories page. Clicking on the weapon names brings you additional immages.

Use the Guns [Rifle] (for single shots) or Guns [Light Automatic] (for bursts) skills with assault rifles. 


Assault Rifle Weapon Tables (TL 7)

 
Weapon  Malf  Type  Damage  SS  Acc  1/2D  Max  Wt.  RoF  Shots  ST  Rcl  Cost  LC  Holdout 
AUG Crit.  Cr.  5d  11  10  500  3,800  8.8  11*  30+1  -1  $540  -5 
5.56×45mm [h, l, n, s]
AUG rifle family The AUG is an Austrian bullpub design. The barrel can be removed in 1 second. This lowers holdout to -4. Optional 42 round magazine. There are four barrel lengths available: 
  • 35.6cm (AUG-P Parachutist's Rifle/Commando Carbine , Wt. 8.1, SS 10, DAM 5d-2), 
  • 40.6cm (AUG-C Carbine, Wt. 8.3, SS 10, DAM 5d-1), 
  • 50.8cm (AUG-A1 Standard Assault Rifle , Wt. 8.8, DAM 5d), 
  • 62.1cm (AUG HBAR-T = Heavy-Barrel Automatic Rifle - Telescope , using long magazine, telescopic sight and bipod, Wt. 13.4, DAM 5d+1, Acc 12+2, $1,200, Holdout -6). 


 
Weapon  Malf  Type Damage SS Acc  1/2D  Max  Wt.  RoF  Shots  ST  Rcl  Cost  LC  Holdout 
Galil AR Crit.  Cr.  5d  12  10  500  3,800  10  12*  35+1  -1/2  $685  -5 
5.56×45mm [h, l, n, s]
Galil AR The Galil is an evolved Israeli copy of the AK74. Like for the AK, recoil is added only after every second four-shot group of a continous burst (p. HT114). Optional 50 round magazine. Folding the stock lowers Holdout to -4, Acc to 5 and SS to 10. Using the bipod adds +1 to Acc. 


 
Weapon  Malf  Type  Damage  SS  Acc  1/2D  Max  Wt.  RoF  Shots  ST  Rcl  Cost  LC  Holdout 
HK G36 Ver. Cr.  5d  11  10+1 300  2,400  7.9 12*  30+1  -1  $875 -6/-4
5.56×45mm [h, l, n, s, f]
HK G36 The trigger can be set for 2-round burst and full-auto. G36 Accessories include a 100-round Dual Drum magazine ($256) and the NSA 80 II Passive Night Vision Sight Module (eliminates darkness modifiers up to -8; $7,000). Folding the stock reduces Holdout to -4, Acc to 7 and SS to 10. 
The shorter carbine version, HK G36K, does 4d damage and weighs 6.6 lbs.


 
Weapon  Malf  Type  Damage  SS  Acc  1/2D  Max  Wt.  RoF  Shots  ST  Rcl  Cost  LC  Holdout 
HK-ACR Crit.  Cr.  4d+2  10  13  650  3,700  10*  45x3  -1  $1,500  -4 
4.73×33mm caseless [h, l, n, s, f]
HK ACRHK-ACR is the American name for the HK G11 K2. The U.S. Army holds the patents for this weapon and may opt to use or sell it sometimes. Optional 3-round burst (+3 to skill for number of hits; no recoil for first burst in combat round; Rcl -3 for each subsequent burst in the same round). Two additional magazines are carried side by side on the weapon and are included in the weight, for a total of 135 shots. Mounting a grenade launcher on the HK-ACR would spoil its balance (SS +3). A "universal implement attachment point" in the front of the handguard allows for a bayonet, bipod, or laser aimer to be attached.
The European designation for the caliber is 4.73×33mm caseless. This is the same (!) as the American 4.92×34mm caseless. GURPS normally uses the European designation. 87 rounds weigh one pound (compare to other cartridges on p. HT13, p. CII38).


Copyright © 1999 by Christoph Sticherling. GURPSis copyright © of Steve Jackson Games.
Thanks to Christoph Sticherling for allowing me to post his page on my page.