System
Experience
 
Cost
New Ability 3
Willpower 2
Ability Current Level x 2
Attribute Current Level x 3
Power Current Level x 6

Healing
The character's healing mechanism works extremely well, being a "flesh construct" rather than an actual human being.  A character has seven health levels while his/her body exists:
 
 
Healthy 0
Scratched -1
Hurt -1
Bruised -2
Wounded -2
Incapacitated -5
Sphere Exits

The character heals one health level per scene, while this doesn't help during combat, if the character can escape to a safe place, he or she should be fine.